CoreMath
The CoreMath namespace contains a set of math functions.
Class Functions
Class Function Name | Return Type | Description | Tags |
---|---|---|---|
CoreMath.Clamp(number value, [number lower, number upper]) |
number |
Clamps value between lower and upper, inclusive. If lower and upper are not specified, defaults to 0 and 1. | None |
CoreMath.Lerp(number from, number to, number t) |
number |
Linear interpolation between from and to. t should be a floating point number from 0 to 1, with 0 returning from and 1 returning to. | None |
CoreMath.Round(number value, [number decimals]) |
number |
Rounds value to an integer, or to an optional number of decimal places, and returns the rounded value. | None |
Examples
Example using:
Clamp
Lerp
Round
In this example, a UI panel is moved in/out of screen by calling the Show()
and Hide()
functions. CoreMath's Lerp()
, Clamp()
and Round()
are used for controlling the UI's movement, animating it over time and constraining its limits.
local UI_PANEL = script:GetCustomProperty("UIPanel"):WaitForObject()
local OFF_SCREEN_Y = 800
local LERP_SPEED = 14
local isShowing = false
UI_PANEL.visibility = Visibility.FORCE_OFF
UI_PANEL.y = OFF_SCREEN_Y
function Show()
isShowing = true
end
function Hide()
isShowing = false
end
function Tick(deltaTime)
-- Keep the time delta between 0 and 1
local t = CoreMath.Clamp(deltaTime * LERP_SPEED)
if isShowing then
-- Move the UI towards the center of the screen
UI_PANEL.y = CoreMath.Lerp(UI_PANEL.y, 0, t)
-- Check if it has arrived
if CoreMath.Round(UI_PANEL.y) == 0 then
UI_PANEL.y = 0
end
UI_PANEL.visibility = Visibility.INHERIT
else
-- Move the UI off screen
UI_PANEL.y = CoreMath.Lerp(UI_PANEL.y, OFF_SCREEN_Y, t)
-- Check if it has arrived
if CoreMath.Round(UI_PANEL.y) == OFF_SCREEN_Y then
UI_PANEL.y = OFF_SCREEN_Y
UI_PANEL.visibility = Visibility.FORCE_OFF
end
end
end
See also: UIControl.y | CoreObject.visibility | CoreObjectReference.WaitForObject
Last update:
December 7, 2021