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WorldText

WorldText is an in-world text CoreObject.

Properties

Property Name Return Type Description Tags
text string The text being displayed by this object. Read-Write

Functions

Function Name Return Type Description Tags
GetColor() Color The color of the Text. None
SetColor(Color) None The color of the Text. None
SetFont(string fontId) None Sets the text to use the specified font asset. None

Examples

Example using:

GetColor

SetColor

In this example, a WorldText object that is placed in the scene changes color gradually from white to black. The script expects to be a child of the WorldText. Notice that if you run this in multiplayer mode, the color changes will not be as smooth as in single-player preview. To fix that place the WorldText + Script hierarchy under a Client Context.

local nameTextObject = script.parent

function Tick(deltaTime)
    local c = nameTextObject:GetColor()

    if c.r < 0.03 then
        -- Start over from white (x3 so it stays on white for a bit longer)
        c = Color.WHITE * 3
    else
        c = Color.Lerp(c, Color.BLACK, deltaTime * 2)
    end

    nameTextObject:SetColor(c)
end

See also: CoreObject.parent | Color.Lerp


Example using:

SetFont

In this example, we change the font on a World Text at runtime. Each second we alternate between two different fonts. Note that not every font works with World Text objects. If an unsupported font is assigned with SetFont() the World Text resets to its default font.

local WORLD_TEXT = script:GetCustomProperty("WorldText"):WaitForObject()
local FONT_1 = script:GetCustomProperty("Font1")
local FONT_2 = script:GetCustomProperty("Font2")

while true do
    Task.Wait(1)
    WORLD_TEXT:SetFont(FONT_1)

    Task.Wait(1)
    WORLD_TEXT:SetFont(FONT_2)
end

See also: CoreObject.GetCustomProperty | CoreObjectReference.WaitForObject | Task.Wait


Example using:

text

Change the contents of a WorldText object with the text property. In this example, when a new player joins the game their name is written to the WorldText. It's also demonstrated that <br> can be used to insert line breaks. This script expects to be the child of a WorldText object that is placed in the scene.

local nameTextObject = script.parent

Game.playerJoinedEvent:Connect(function (player)
    nameTextObject.text = player.name .. "<br>has joined the game!<br>GLHF!"
end)

See also: CoreObject.parent | Game.playerJoinedEvent | Player.name | Event.Connect



Dernière mise à jour: December 23, 2021